53 research outputs found
Scalable and Secure Aggregation in Distributed Networks
We consider the problem of computing an aggregation function in a
\emph{secure} and \emph{scalable} way. Whereas previous distributed solutions
with similar security guarantees have a communication cost of , we
present a distributed protocol that requires only a communication complexity of
, which we prove is near-optimal. Our protocol ensures perfect
security against a computationally-bounded adversary, tolerates
malicious nodes for any constant (not
depending on ), and outputs the exact value of the aggregated function with
high probability
A distributed algorithm for computing and updating the process number of a forest
In this paper, we present a distributed algorithm to compute various
parameters of a tree such as the process number, the edge search number or the
node search number and so the pathwidth. This algorithm requires n steps, an
overall computation time of O(n log(n)), and n messages of size log_3(n)+3. We
then propose a distributed algorithm to update the process number (or the node
search number, or the edge search number) of each component of a forest after
adding or deleting an edge. This second algorithm requires O(D) steps, an
overall computation time of O(D log(n)), and O(D) messages of size log_3(n)+3,
where D is the diameter of the modified connected component. Finally, we show
how to extend our algorithms to trees and forests of unknown size using
messages of less than 2a+4+e bits, where a is the parameter to be determined
and e=1 for updates algorithms
Reconfiguration dans les réseaux optiques
International audienceL'évolution permanente du trafic, les opérations de maintenance et l'existence de pannes dans les réseaux WDM, obligent à rerouter régulièrement des connexions. Les nouvelles demandes de connexions sont routées en utilisant les ressources disponibles et, si possible, sans modifier le routage des connexions existantes. Ceci peut engendrer une mauvaise utilisation des ressources disponibles. Il est donc préférable de reconfigurer régulièrement l'ensemble des routes des différentes connexions. Un objectif particulièrement important est alors de minimiser le nombre de requêtes simultanément interrompues lors de la reconfiguration. Nous proposons une heuristique pour résoudre ce problème dans les réseaux WDM. Les simulations montrent que cette heuristique réalise de meilleures performances que celle proposée par Jose et Somani (2003). Nous proposons également un modèle permettant de prendre en compte différentes classes de clients, avec notamment la contrainte que des requêtes, dites prioritaires, ne peuvent pas être interrompues. Une simple transformation permet de réduire le problème avec requêtes prioritaires au problème initial. De ce fait, notre heuristique s'applique également au cas autorisant des requêtes prioritaires
-Routing on Plane Grids
The packet routing problem plays an essential role in communication networks. It involves how to transfer data from some origins to some destinations within a reasonable amount of time. In the -routing problem, each node can send at most packets and receive at most packets. Permutation routing is the particular case . In the -central routing problem, all nodes at distance at most from a fixed node want to send a packet to . In this article we study the permutation routing, the -central routing and the general -routing problems on plane grids, that is square grids, triangular grids and hexagonal grids. We use the \emph{store-and-forward} -port model, and we consider both full and half-duplex networks. The main contributions are the following: \begin{itemize} \item[1.] Tight permutation routing algorithms on full-duplex hexagonal grids, and half duplex triangular and hexagonal grids. \item[2.] Tight -central routing algorithms on triangular and hexagonal grids. \item[3.] Tight -routing algorithms on square, triangular and hexagonal grids. \item[4.] Good approximation algorithms (in terms of running time) for -routing on square, triangular and hexagonal grids, together with new lower bounds on the running time of any algorithm using shortest path routing. \end{itemize} \noindent All these algorithms are completely distributed, i.e. can be implemented independently at each node. Finally, we also formulate the -routing problem as a \textsc{Weighted Edge Coloring} problem on bipartite graphs
Algorithme générique pour les jeux de capture dans les arbres
National audienceNous présentons un algorithme distribué simple calculant le process number des arbres en n étapes, avec un nombre total d'opérations en O(nlog(n)) et un total de O(nlog(n)) bits échangés. De plus cet algorithme est facilement adaptable pour calculer d'autre paramètres sur l'arbre, dont le node search number
On the Pathwidth of Planar Graphs
Fomin and Thilikos in [5] conjectured that there is a constant such that, for every -connected planar graph , {pw}(G^*) \leq 2\text{pw}(G)+ccG{pw}(G^*) \leq 6\text{pw}(G)+c34$-connected planar graphs
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